![]() It just happens as part of the algorithm and looks right. If the material is reflective, there will be reflections. Put an object and a light in a scene, the light will cast shadows. ![]() These are things that require separate work with rasterization, if you want to have ti and have it look good. ![]() Good examples are lighting, shadows, and reflections. If technology can save artist and dev time, then it something that could be quite useful. While it is easy to just say "Oh they should just spend more time making the game look good," what you are REALLY saying is they need to spend more MONEY making it look good and we are already getting pretty damn expensive. So yeah, it's a bit of Nvidia RDF utilized in full swing to sell kids thousand dollar GPU 's.Ĭlick to expand.Also it makes things easier to look good and time matters. Once the developers use RT the in the game - however - GPU requirements go through the roof and Nvidia profits, as kids feel they NEED an RTX GPU to get the most out of their games. (This is also more of a future state, as in today's games you can't just make them 100% RT, so you are still going to need light maps, etc.) Even so, we are talking something that helps Nvidia or the dev, not something that benefits the user. with RT than it is to create light maps etc. There is also an argument to be made that it might be easier to develop levels etc. Sometimes (especially in the RTX 2000 days) there was also pressure and/or coercion from Nvidia. As we learned in this story, people will complain when they don't get RT, even if it isn't necessary to make a game look good. A well designed raster game can look every bit as good as the best RT title.īut RT has become a marketing need due to the hype. It's a little bit of a scam of you ask me.ĭevelopers don't need RT to make visually stunning games. It's also the first time something like this happened, as far as memory goes hopefully, it doesn't become a trend."Ītomic Heart Ditches Ray Tracing on PC at the Very Last Minute The reviewer guide provided by NVIDIA also mentions an 'RT Ultra' preset that doesn't exist in the build I checked out, again pointing to a recent decision to remove the ray traced features from the game.Īt any rate, there's no doubt communication about its availability at launch should have been clearer and its timing more appropriate than it has been from both Mundfish and NVIDIA. It is possible that Mundfish decided to pull ray tracing out of the final build because the performance would have suffered for most PC users (those without access to the RTX 40 GPUs, for instance), but this contradicts earlier statements where we were told that ray tracing performance was already good years ago. " In the review-in-progress, I noted that Atomic Heart looks good and performs extremely well. RTX is just a gimmick, long live rasterization or Real Ray/Path Tracing ![]()
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